
- Splash
- Updates
- Information
- Links

- RPG Boards
- Characters
- RPG Shop

- Rules Map
- Account Setup
- General
- Currency
- RP/Grammar
- Characters
- Battles
- Organoids
- Zoids
- RPG Shop
- Character Plots

- Application Form
|
Roleplaying battles and Arena battles.
There are two types of fighting on GZ. One: The kind of battle you end up doing when your character gets into a fight while out somewhere. Two: The kind of battle you arrange and go to an arena to fight. The second, Arena Fighting, is the kind you get prize money for. Battles that you get yourself into while roleplaying arn't rewarded. You record your wins, losses, and draws no matter which style you're doing.
4 Battles at a Time.
You are allowed to participate in a maximum of four arena battles at a time. This is so your poor judges don't explode, and so you can keep up with your matches better. This number may change, depending on how many judges are actively working in the arenas.
Freestyle battles.
Generation Zi has a rather 'different' style of zoid battles. We do complete roleplaying story style rather then cram everything full of hit points, weapon restrictions, and so on. You're roleplaying the battle back and forth with your opponent and the judge.
Judges.
Each judge in the battle has their own style. Look at their previous battles to see how it works, then choose and ask them to judge your battle. The extensive rules for judging and so on is listed on the board.
No godmoding!
Argh! Godmoding! It's horrible! What is it you ask? Acting all invincible in battle, Avoiding everything thrown at you, making near impossible shots left and right, and putting yourself at a godlike position. Guess what.. You, and your character, and your zoid, and your organoid, are not gods! Play fair! Enjoy the story, and don't go to extreme lengths to win a battle. Keep in mind though, say, if you're using a command wolf against against a blade liger, you will certainly have a disadvanatage. There is a thick line between godmoding and unlocking the power behind your zoid. The better you know the zoid you're using and the better strategies you come up with means you can do far more spectacular fighting without falling into godmoding.
No powerplaying!
Powerplaying someone is a big no-no.. Basically, it's roleplaying someone else's character, or forcing a reaction upon them. It's a bit of a challenge not powerplaying in the GZ battle style at first, but once you get the hang of it, it's much easier. Play your attack, mentioing what your aiming for, and perhaps applying what would happen if it did hit its target. However, the extent of the attack and the damage it actually causes is up to your opponent. Now you're thinking "But if it's up to them, they'll keep avoiding everything!" Not true. Doing so falls into the category of godmoding and unfair play.
How to win.
To win, you simply need force your opponent into a combat or system freeze. You could destroy the zoid, but you should really check with your opponent before you go to that extent. (Hitting the core kills the zoid. There's no way to repair it. So don't go for the core.. Most everything else can be fixed.) Anyways, if you get enough hits in on a zoid, it won't be able to function properly. Eventually it will be worn down enough it has to quit, or you could do the 'final blow' sort of thing and tottally blow the zoid out of the water.
Loosing.
In nearly every battle, there's a winner, and a looser. Guess what.. you may very well be the one loosing. It's okay to loose every so often too. Drop your pride once in awhile and simply take a loss. Winning left and right isn't good for your head. O_o If your zoid takes on too much damage, it will enter a system freeze. A deadly blow may knock it from the match entirely. Don't drag a battle on and on if you're losing, and just take the lose. It wont kill you to loose a match once in awhile.
Turn based.
The battles are turn based. Establish an order in which you are posting, and continue to fight by that. If there are more then two people fighting, find a suitable way to exchange turns posting that allows everyone into the action, keeps the fight going, and no one gets left behind.
Number of players.
A typical battle, and the best way to go is one on one fighting. It's less confusing and the battle generally gets completed. However, if you really want, you can have more people. Four is probably the maximum you should even try. Any more then that, and things get down right confusing. However, it's up to you. Arena battles only go up to four players. The amount of prize money for a win is listed on the main arena board.
One zoid per battle.
When entering a battle, you may only use one zoid. No switching your zoid in mid battle. Choose wisely. It's a good idea to only RP with a zoid that you know how to use in battle. You never know what might get thrown your way.
Fuzors count as one.
Fuzors count as one zoid in a battle. In an Arena Match, you must fuse the two before the fight. In a normal RP battle, you may fuse midway, but it in no way heals your already damaged unit. If the zoid takes on too much damage in battle, is must defuse. You may only use the original zoid after they defuse. The partner must exit the match.
Organoids fuse once.
Organoids can only fuse to your zoid once in battle. No fusing at first, defusing, then refusing when you need it the most. Choose the moment you want to fuse your organoid wisely. It does give you an added boost in power, and can repair minor damages. It can only repair damages and boost things on fusion though. It cannot continue to do so throughout the fight. Keep in mind that damages your zoid takes are transfered to the organoid. The organoid feels everything the zoid does. Staying fused too long can result in death, so be careful.
Know your Zoid.
The best zoid you can fight in is a zoid that you know like the back of your hand. If your better at roleplaying four legged animals, then you may be best off with a four legged zoid. Getting used to a a type of zoid that you're good at roleplaying in means you can do more as a pilot. Also, know where your weapons are located, what they do, and how to use them.
Battle records.
It's important to keep a record of all your matches on hand. In your character's bio, store your battle records. Record Wins, Losses, and Draws. You may simply give a number, or if you want, mark down which zoid and pilot lost or won. Such things are interesting to look back on, and it gives challengers a good idea on if they want to challenge you or not. (Note to those from original UGF: Sorry, make a clean slate. Old battle records don't count. A lot of you had quite a list, but things are starting from scratch.)
|
|






Since March 2003
Coming Soon...
Information Pages:
- Zoids
- Organoids
- Ancient Zoidians
- Half Breeds
- Nyx
- Europa
- Delpoi
- Bek
- Evrioz
- RPG Timeline/Summary
|